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_camera.h
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_pygame.h
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_surface.h
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bitmask.h
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fastevents.h
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mixer.h
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pgarrinter.h
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pgbufferproxy.h
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pgcompat.h
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pygame.h
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Code Editor : pgarrinter.h
/* array structure interface version 3 declarations */ #if !defined(PG_ARRAYINTER_HEADER) #define PG_ARRAYINTER_HEADER static const int PAI_CONTIGUOUS = 0x01; static const int PAI_FORTRAN = 0x02; static const int PAI_ALIGNED = 0x100; static const int PAI_NOTSWAPPED = 0x200; static const int PAI_WRITEABLE = 0x400; static const int PAI_ARR_HAS_DESCR = 0x800; typedef struct { int two; /* contains the integer 2 -- simple sanity check */ int nd; /* number of dimensions */ char typekind; /* kind in array -- character code of typestr */ int itemsize; /* size of each element */ int flags; /* flags indicating how the data should be */ /* interpreted */ Py_intptr_t *shape; /* A length-nd array of shape information */ Py_intptr_t *strides; /* A length-nd array of stride information */ void *data; /* A pointer to the first element of the array */ PyObject *descr; /* NULL or a data-description */ } PyArrayInterface; #endif
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