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usr /
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python3.7m /
pygame /
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_camera.h
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_pygame.h
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_surface.h
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bitmask.h
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camera.h
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fastevents.h
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font.h
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freetype.h
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mask.h
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mixer.h
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pgarrinter.h
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pgbufferproxy.h
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pgcompat.h
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pgopengl.h
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pygame.h
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scrap.h
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surface.h
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Code Editor : font.h
/* pygame - Python Game Library Copyright (C) 2000-2001 Pete Shinners This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Pete Shinners pete@shinners.org */ #include <Python.h> #if defined(HAVE_SNPRINTF) /* also defined in SDL_ttf (SDL.h) */ #undef HAVE_SNPRINTF /* remove GCC macro redefine warning */ #endif #include <SDL_ttf.h> /* test font initialization */ #define FONT_INIT_CHECK() \ if(!(*(int*)PyFONT_C_API[2])) \ return RAISE(PyExc_SDLError, "font system not initialized") #define PYGAMEAPI_FONT_FIRSTSLOT 0 #define PYGAMEAPI_FONT_NUMSLOTS 3 typedef struct { PyObject_HEAD TTF_Font* font; PyObject* weakreflist; } PyFontObject; #define PyFont_AsFont(x) (((PyFontObject*)x)->font) #ifndef PYGAMEAPI_FONT_INTERNAL #define PyFont_Check(x) ((x)->ob_type == (PyTypeObject*)PyFONT_C_API[0]) #define PyFont_Type (*(PyTypeObject*)PyFONT_C_API[0]) #define PyFont_New (*(PyObject*(*)(TTF_Font*))PyFONT_C_API[1]) /*slot 2 taken by FONT_INIT_CHECK*/ #define import_pygame_font() \ _IMPORT_PYGAME_MODULE(font, FONT, PyFONT_C_API) static void* PyFONT_C_API[PYGAMEAPI_FONT_NUMSLOTS] = {NULL}; #endif
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