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pygame /
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_camera.h
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_pygame.h
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_surface.h
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bitmask.h
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camera.h
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fastevents.h
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font.h
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freetype.h
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mask.h
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mixer.h
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pgarrinter.h
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pgbufferproxy.h
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pgcompat.h
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pgopengl.h
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pygame.h
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scrap.h
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surface.h
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Code Editor : freetype.h
/* pygame - Python Game Library Copyright (C) 2009 Vicent Marti This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _PYGAME_FREETYPE_H_ #define _PYGAME_FREETYPE_H_ #define PGFT_PYGAME1_COMPAT #define HAVE_PYGAME_SDL_VIDEO #define HAVE_PYGAME_SDL_RWOPS #include "pygame.h" #include "pgcompat.h" #if PY3 # define IS_PYTHON_3 #endif #include <ft2build.h> #include FT_FREETYPE_H #include FT_CACHE_H #include FT_XFREE86_H #include FT_TRIGONOMETRY_H /********************************************************** * Global module constants **********************************************************/ /* Render styles */ #define FT_STYLE_NORMAL 0x00 #define FT_STYLE_STRONG 0x01 #define FT_STYLE_OBLIQUE 0x02 #define FT_STYLE_UNDERLINE 0x04 #define FT_STYLE_WIDE 0x08 #define FT_STYLE_DEFAULT 0xFF /* Bounding box modes */ #define FT_BBOX_EXACT FT_GLYPH_BBOX_SUBPIXELS #define FT_BBOX_EXACT_GRIDFIT FT_GLYPH_BBOX_GRIDFIT #define FT_BBOX_PIXEL FT_GLYPH_BBOX_TRUNCATE #define FT_BBOX_PIXEL_GRIDFIT FT_GLYPH_BBOX_PIXELS /* Rendering flags */ #define FT_RFLAG_NONE (0) #define FT_RFLAG_ANTIALIAS (1 << 0) #define FT_RFLAG_AUTOHINT (1 << 1) #define FT_RFLAG_VERTICAL (1 << 2) #define FT_RFLAG_HINTED (1 << 3) #define FT_RFLAG_KERNING (1 << 4) #define FT_RFLAG_TRANSFORM (1 << 5) #define FT_RFLAG_PAD (1 << 6) #define FT_RFLAG_ORIGIN (1 << 7) #define FT_RFLAG_UCS4 (1 << 8) #define FT_RFLAG_USE_BITMAP_STRIKES (1 << 9) #define FT_RFLAG_DEFAULTS (FT_RFLAG_HINTED | \ FT_RFLAG_USE_BITMAP_STRIKES | \ FT_RFLAG_ANTIALIAS) #define FT_RENDER_NEWBYTEARRAY 0x0 #define FT_RENDER_NEWSURFACE 0x1 #define FT_RENDER_EXISTINGSURFACE 0x2 /********************************************************** * Global module types **********************************************************/ typedef struct _scale_s { FT_UInt x, y; } Scale_t; typedef FT_Angle Angle_t; struct fontinternals_; struct freetypeinstance_; typedef struct { FT_Long font_index; FT_Open_Args open_args; } PgFontId; typedef struct { PyObject_HEAD PgFontId id; PyObject *path; int is_scalable; Scale_t face_size; FT_Int16 style; FT_Int16 render_flags; double strength; double underline_adjustment; FT_UInt resolution; Angle_t rotation; FT_Matrix transform; FT_Byte fgcolor[4]; struct freetypeinstance_ *freetype; /* Personal reference */ struct fontinternals_ *_internals; } PgFontObject; #define PgFont_IS_ALIVE(o) \ (((PgFontObject *)(o))->_internals != 0) /********************************************************** * Module declaration **********************************************************/ #define PYGAMEAPI_FREETYPE_FIRSTSLOT 0 #define PYGAMEAPI_FREETYPE_NUMSLOTS 2 #ifndef PYGAME_FREETYPE_INTERNAL #define PgFont_Check(x) ((x)->ob_type == (PyTypeObject*)PgFREETYPE_C_API[0]) #define PgFont_Type (*(PyTypeObject*)PgFREETYPE_C_API[1]) #define PgFont_New (*(PyObject*(*)(const char*, long))PgFREETYPE_C_API[1]) #define import_pygame_freetype() \ _IMPORT_PYGAME_MODULE(freetype, FREETYPE, PgFREETYPE_C_API) static void *PgFREETYPE_C_API[PYGAMEAPI_FREETYPE_NUMSLOTS] = {0}; #endif /* PYGAME_FREETYPE_INTERNAL */ #endif /* _PYGAME_FREETYPE_H_ */
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