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Code Editor : SmoothMover.java
import greenfoot.*; // (World, Actor, GreenfootImage, and Greenfoot) /** * A variation of an actor that maintains a precise location (using doubles for the co-ordinates * instead of ints). This allows small precise movements (e.g. movements of 1 pixel or less) * that do not lose precision. * * @author Poul Henriksen * @author Michael Kolling * @author Neil Brown * * @version 3.0 */ public abstract class SmoothMover extends Actor { private double exactX; private double exactY; /** * Move forward by the specified distance. * (Overrides the method in Actor). */ @Override public void move(int distance) { move((double)distance); } /** * Move forward by the specified exact distance. */ public void move(double distance) { double radians = Math.toRadians(getRotation()); double dx = Math.cos(radians) * distance; double dy = Math.sin(radians) * distance; setLocation(exactX + dx, exactY + dy); } /** * Set the location using exact coordinates. */ public void setLocation(double x, double y) { exactX = x; exactY = y; super.setLocation((int) (x + 0.5), (int) (y + 0.5)); } /** * Set the location using integer coordinates. * (Overrides the method in Actor.) */ @Override public void setLocation(int x, int y) { exactX = x; exactY = y; super.setLocation(x, y); } /** * Return the exact x-coordinate (as a double). */ public double getExactX() { return exactX; } /** * Return the exact y-coordinate (as a double). */ public double getExactY() { return exactY; } }
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