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Code Editor : Animal.java
import greenfoot.*; import java.util.List; import java.util.ArrayList; /** * Animal. This is the base class for all animals. In addition to the standard Actor * methods, it provides methods to check for being at the edge of the world, as well as * seeing and eating other classes. * * @author Michael Kolling * @version 2.0 */ public class Animal extends Actor { private static final int WALKING_SPEED = 5; /** * Move forward in the current direction. */ public void move() { move(WALKING_SPEED); } /** * Test if we are close to one of the edges of the world. Return true if we are. */ public boolean atWorldEdge() { if(getX() < 20 || getX() > getWorld().getWidth() - 20) return true; if(getY() < 20 || getY() > getWorld().getHeight() - 20) return true; else return false; } /** * Return true if we can see an object of class 'clss' right where we are. * False if there is no such object here. */ public boolean canSee(Class clss) { Actor actor = getOneObjectAtOffset(0, 0, clss); return actor != null; } /** * Try to eat an object of class 'clss'. This is only successful if there * is such an object where we currently are. Otherwise this method does * nothing. */ public void eat(Class clss) { Actor actor = getOneObjectAtOffset(0, 0, clss); if(actor != null) { getWorld().removeObject(actor); } } }
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