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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!--NewPage--> <HTML> <HEAD> <META http-equiv="Content-Type" content="text/html; charset=UTF-8"> <TITLE> Text (Minecraft Pi Edition, Java API) </TITLE> <META NAME="date" CONTENT="2019-05-07"> <LINK REL ="stylesheet" TYPE="text/css" HREF="../../stylesheet.css" TITLE="Style"> <SCRIPT type="text/javascript"> function windowTitle() { if (location.href.indexOf('is-external=true') == -1) { parent.document.title="Text (Minecraft Pi Edition, Java API)"; } } </SCRIPT> <NOSCRIPT> </NOSCRIPT> </HEAD> <BODY BGCOLOR="white" onload="windowTitle();"> <HR> <HR> <!-- ======== START OF CLASS DATA ======== --> <H2> <FONT SIZE="-1"> pi.tool</FONT> <BR> Class Text</H2> <PRE> Object <IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>pi.tool.Text</B> </PRE> <HR> <DL> <DT><PRE>public class <B>Text</B><DT>extends Object</DL> </PRE> <P> A tool to draw text in the Minecraft world. <br>Example: <code> text.with("Arial", 18).xyz2(Vec.xyz(0, 2, 0)).draw("Hello, world!"). </code> <P> <P> <HR> <P> <!-- ========== METHOD SUMMARY =========== --> <A NAME="method_summary"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> <B>Method Summary</B></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/tool/Text.html" title="class in pi.tool">Text</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../pi/tool/Text.html#at(pi.Vec)">at</A></B>(<A HREF="../../pi/Vec.html" title="class in pi">Vec</A> pos)</CODE> <BR> Set the position of the text</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../pi/tool/Text.html#draw(java.lang.String)">draw</A></B>(String text)</CODE> <BR> Draw a text with the current settings in the Minecraft world</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/tool/Text.html" title="class in pi.tool">Text</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../pi/tool/Text.html#with(pi.Block)">with</A></B>(<A HREF="../../pi/Block.html" title="class in pi">Block</A> block)</CODE> <BR> Set the block type to use for drawing</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/tool/Text.html" title="class in pi.tool">Text</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../pi/tool/Text.html#with(java.lang.String, int)">with</A></B>(String fontName, int fontSizeInPoints)</CODE> <BR> Set the font</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/tool/Text.html" title="class in pi.tool">Text</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../pi/tool/Text.html#withOrientation(pi.Vec.Unit, pi.Vec.Unit)">withOrientation</A></B>(<A HREF="../../pi/Vec.Unit.html" title="class in pi">Vec.Unit</A> u, <A HREF="../../pi/Vec.Unit.html" title="class in pi">Vec.Unit</A> v)</CODE> <BR> Set the orientation of the text</TD> </TR> </TABLE> <A NAME="methods_inherited_from_class_Object"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Methods inherited from class Object</B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD> </TR> </TABLE> <P> <!-- ============ METHOD DETAIL ========== --> <A NAME="method_detail"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> <B>Method Detail</B></FONT></TH> </TR> </TABLE> <A NAME="at(pi.Vec)"><!-- --></A><H3> at</H3> <PRE> public <A HREF="../../pi/tool/Text.html" title="class in pi.tool">Text</A> <B>at</B>(<A HREF="../../pi/Vec.html" title="class in pi">Vec</A> pos)</PRE> <DL> <DD>Set the position of the text <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="with(pi.Block)"><!-- --></A><H3> with</H3> <PRE> public <A HREF="../../pi/tool/Text.html" title="class in pi.tool">Text</A> <B>with</B>(<A HREF="../../pi/Block.html" title="class in pi">Block</A> block)</PRE> <DL> <DD>Set the block type to use for drawing <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="with(java.lang.String, int)"><!-- --></A><H3> with</H3> <PRE> public <A HREF="../../pi/tool/Text.html" title="class in pi.tool">Text</A> <B>with</B>(String fontName, int fontSizeInPoints)</PRE> <DL> <DD>Set the font <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="withOrientation(pi.Vec.Unit, pi.Vec.Unit)"><!-- --></A><H3> withOrientation</H3> <PRE> public <A HREF="../../pi/tool/Text.html" title="class in pi.tool">Text</A> <B>withOrientation</B>(<A HREF="../../pi/Vec.Unit.html" title="class in pi">Vec.Unit</A> u, <A HREF="../../pi/Vec.Unit.html" title="class in pi">Vec.Unit</A> v)</PRE> <DL> <DD>Set the orientation of the text <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="draw(java.lang.String)"><!-- --></A><H3> draw</H3> <PRE> public void <B>draw</B>(String text)</PRE> <DL> <DD>Draw a text with the current settings in the Minecraft world <P> <DD><DL> </DL> </DD> </DL> <!-- ========= END OF CLASS DATA ========= --> <HR> <HR> </BODY> </HTML>
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