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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!--NewPage--> <HTML> <HEAD> <META http-equiv="Content-Type" content="text/html; charset=UTF-8"> <TITLE> Uses of Class pi.VecFloat (Minecraft Pi Edition, Java API) </TITLE> <META NAME="date" CONTENT="2019-05-07"> <LINK REL ="stylesheet" TYPE="text/css" HREF="../../stylesheet.css" TITLE="Style"> <SCRIPT type="text/javascript"> function windowTitle() { if (location.href.indexOf('is-external=true') == -1) { parent.document.title="Uses of Class pi.VecFloat (Minecraft Pi Edition, Java API)"; } } </SCRIPT> <NOSCRIPT> </NOSCRIPT> </HEAD> <BODY BGCOLOR="white" onload="windowTitle();"> <HR> <HR> <CENTER> <H2> <B>Uses of Class<br>pi.VecFloat</B></H2> </CENTER> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> Packages that use <A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><A HREF="#pi"><B>pi</B></A></TD> <TD>Protocol classes </TD> </TR> </TABLE> <P> <A NAME="pi"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> Uses of <A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A> in <A HREF="../../pi/package-summary.html">pi</A></FONT></TH> </TR> </TABLE> <P> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../pi/package-summary.html">pi</A> declared as <A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE>static <A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A></CODE></FONT></TD> <TD><CODE><B>VecFloat.</B><B><A HREF="../../pi/VecFloat.html#ZERO">ZERO</A></B></CODE> <BR> </TD> </TR> </TABLE> <P> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../pi/package-summary.html">pi</A> that return <A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A></CODE></FONT></TD> <TD><CODE><B>VecFloat.</B><B><A HREF="../../pi/VecFloat.html#add(pi.VecFloat)">add</A></B>(<A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A> v)</CODE> <BR> Add</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A></CODE></FONT></TD> <TD><CODE><B>Minecraft.Player.</B><B><A HREF="../../pi/Minecraft.Player.html#getExactPosition()">getExactPosition</A></B>()</CODE> <BR> </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A></CODE></FONT></TD> <TD><CODE><B>Minecraft.Entities.</B><B><A HREF="../../pi/Minecraft.Entities.html#getExactPosition(int)">getExactPosition</A></B>(int entityId)</CODE> <BR> </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A></CODE></FONT></TD> <TD><CODE><B>VecFloat.</B><B><A HREF="../../pi/VecFloat.html#mul(float)">mul</A></B>(float s)</CODE> <BR> Multiply with a float (scale)</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A></CODE></FONT></TD> <TD><CODE><B>VecFloat.</B><B><A HREF="../../pi/VecFloat.html#neg()">neg</A></B>()</CODE> <BR> Negate (multiply with -1)</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A></CODE></FONT></TD> <TD><CODE><B>VecFloat.</B><B><A HREF="../../pi/VecFloat.html#normalized()">normalized</A></B>()</CODE> <BR> Get a vector in the same direction but with length 1</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A></CODE></FONT></TD> <TD><CODE><B>VecFloat.</B><B><A HREF="../../pi/VecFloat.html#sub(pi.VecFloat)">sub</A></B>(<A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A> v)</CODE> <BR> Subtract</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE>static <A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A></CODE></FONT></TD> <TD><CODE><B>VecFloat.</B><B><A HREF="../../pi/VecFloat.html#xyz(float, float, float)">xyz</A></B>(float x, float y, float z)</CODE> <BR> Create</TD> </TR> </TABLE> <P> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../pi/package-summary.html">pi</A> with parameters of type <A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A></CODE></FONT></TD> <TD><CODE><B>VecFloat.</B><B><A HREF="../../pi/VecFloat.html#add(pi.VecFloat)">add</A></B>(<A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A> v)</CODE> <BR> Add</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> float</CODE></FONT></TD> <TD><CODE><B>VecFloat.</B><B><A HREF="../../pi/VecFloat.html#dot(pi.VecFloat)">dot</A></B>(<A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A> v)</CODE> <BR> Scalar product</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B>Minecraft.Player.</B><B><A HREF="../../pi/Minecraft.Player.html#setExactPosition(pi.VecFloat)">setExactPosition</A></B>(<A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A> position)</CODE> <BR> </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B>Minecraft.Entities.</B><B><A HREF="../../pi/Minecraft.Entities.html#setExactPosition(pi.VecFloat)">setExactPosition</A></B>(<A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A> pos)</CODE> <BR> </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B>Minecraft.Camera.</B><B><A HREF="../../pi/Minecraft.Camera.html#setPosition(pi.VecFloat)">setPosition</A></B>(<A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A> position)</CODE> <BR> </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A></CODE></FONT></TD> <TD><CODE><B>VecFloat.</B><B><A HREF="../../pi/VecFloat.html#sub(pi.VecFloat)">sub</A></B>(<A HREF="../../pi/VecFloat.html" title="class in pi">VecFloat</A> v)</CODE> <BR> Subtract</TD> </TR> </TABLE> <P> <HR> <HR> </BODY> </HTML>
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