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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!--NewPage--> <HTML> <HEAD> <META http-equiv="Content-Type" content="text/html; charset=UTF-8"> <TITLE> Uses of Class pi.Vec (Minecraft Pi Edition, Java API) </TITLE> <META NAME="date" CONTENT="2019-05-07"> <LINK REL ="stylesheet" TYPE="text/css" HREF="../../stylesheet.css" TITLE="Style"> <SCRIPT type="text/javascript"> function windowTitle() { if (location.href.indexOf('is-external=true') == -1) { parent.document.title="Uses of Class pi.Vec (Minecraft Pi Edition, Java API)"; } } </SCRIPT> <NOSCRIPT> </NOSCRIPT> </HEAD> <BODY BGCOLOR="white" onload="windowTitle();"> <HR> <HR> <CENTER> <H2> <B>Uses of Class<br>pi.Vec</B></H2> </CENTER> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> Packages that use <A HREF="../../pi/Vec.html" title="class in pi">Vec</A></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><A HREF="#pi"><B>pi</B></A></TD> <TD>Protocol classes </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><A HREF="#pi.event"><B>pi.event</B></A></TD> <TD>Use to react on events in the game </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><A HREF="#pi.tool"><B>pi.tool</B></A></TD> <TD>Tools with higher level functionality </TD> </TR> </TABLE> <P> <A NAME="pi"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> Uses of <A HREF="../../pi/Vec.html" title="class in pi">Vec</A> in <A HREF="../../pi/package-summary.html">pi</A></FONT></TH> </TR> </TABLE> <P> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../pi/Vec.html" title="class in pi">Vec</A> in <A HREF="../../pi/package-summary.html">pi</A></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE>static class</CODE></FONT></TD> <TD><CODE><B><A HREF="../../pi/Vec.Unit.html" title="class in pi">Vec.Unit</A></B></CODE> <BR> A vector with length=1</TD> </TR> </TABLE> <P> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../pi/package-summary.html">pi</A> declared as <A HREF="../../pi/Vec.html" title="class in pi">Vec</A></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE>static <A HREF="../../pi/Vec.html" title="class in pi">Vec</A></CODE></FONT></TD> <TD><CODE><B>Vec.</B><B><A HREF="../../pi/Vec.html#ZERO">ZERO</A></B></CODE> <BR> </TD> </TR> </TABLE> <P> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../pi/package-summary.html">pi</A> that return <A HREF="../../pi/Vec.html" title="class in pi">Vec</A></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/Vec.html" title="class in pi">Vec</A></CODE></FONT></TD> <TD><CODE><B>Vec.</B><B><A HREF="../../pi/Vec.html#add(int, int, int)">add</A></B>(int x, int y, int z)</CODE> <BR> Add</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/Vec.html" title="class in pi">Vec</A></CODE></FONT></TD> <TD><CODE><B>Vec.</B><B><A HREF="../../pi/Vec.html#add(pi.Vec)">add</A></B>(<A HREF="../../pi/Vec.html" title="class in pi">Vec</A> v)</CODE> <BR> Add</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/Vec.html" title="class in pi">Vec</A></CODE></FONT></TD> <TD><CODE><B>Minecraft.Player.</B><B><A HREF="../../pi/Minecraft.Player.html#getPosition()">getPosition</A></B>()</CODE> <BR> </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/Vec.html" title="class in pi">Vec</A></CODE></FONT></TD> <TD><CODE><B>Minecraft.Entities.</B><B><A HREF="../../pi/Minecraft.Entities.html#getPosition(int)">getPosition</A></B>(int entityId)</CODE> <BR> </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/Vec.html" title="class in pi">Vec</A></CODE></FONT></TD> <TD><CODE><B>Vec.</B><B><A HREF="../../pi/Vec.html#mul(int)">mul</A></B>(int s)</CODE> <BR> Multiply with integer (scale)</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/Vec.html" title="class in pi">Vec</A></CODE></FONT></TD> <TD><CODE><B>Vec.</B><B><A HREF="../../pi/Vec.html#neg()">neg</A></B>()</CODE> <BR> Negate (multiply with -1)</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/Vec.html" title="class in pi">Vec</A></CODE></FONT></TD> <TD><CODE><B>Vec.</B><B><A HREF="../../pi/Vec.html#sub(pi.Vec)">sub</A></B>(<A HREF="../../pi/Vec.html" title="class in pi">Vec</A> v)</CODE> <BR> Subtract</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE>static <A HREF="../../pi/Vec.html" title="class in pi">Vec</A></CODE></FONT></TD> <TD><CODE><B>Vec.</B><B><A HREF="../../pi/Vec.html#xyz(int, int, int)">xyz</A></B>(int x, int y, int z)</CODE> <BR> Create</TD> </TR> </TABLE> <P> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../pi/package-summary.html">pi</A> with parameters of type <A HREF="../../pi/Vec.html" title="class in pi">Vec</A></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/Vec.html" title="class in pi">Vec</A></CODE></FONT></TD> <TD><CODE><B>Vec.</B><B><A HREF="../../pi/Vec.html#add(pi.Vec)">add</A></B>(<A HREF="../../pi/Vec.html" title="class in pi">Vec</A> v)</CODE> <BR> Add</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> int</CODE></FONT></TD> <TD><CODE><B>Vec.</B><B><A HREF="../../pi/Vec.html#dot(pi.Vec)">dot</A></B>(<A HREF="../../pi/Vec.html" title="class in pi">Vec</A> v)</CODE> <BR> Scalar product</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/Block.html" title="class in pi">Block</A></CODE></FONT></TD> <TD><CODE><B>Minecraft.</B><B><A HREF="../../pi/Minecraft.html#getBlock(pi.Vec)">getBlock</A></B>(<A HREF="../../pi/Vec.html" title="class in pi">Vec</A> position)</CODE> <BR> Get a block</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/Block.html" title="class in pi">Block</A></CODE></FONT></TD> <TD><CODE><B>Minecraft.</B><B><A HREF="../../pi/Minecraft.html#getBlockWithData(pi.Vec)">getBlockWithData</A></B>(<A HREF="../../pi/Vec.html" title="class in pi">Vec</A> position)</CODE> <BR> Get a block</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B>Minecraft.</B><B><A HREF="../../pi/Minecraft.html#setBlock(pi.Vec, pi.Block)">setBlock</A></B>(<A HREF="../../pi/Vec.html" title="class in pi">Vec</A> position, <A HREF="../../pi/Block.html" title="class in pi">Block</A> block)</CODE> <BR> Set a block</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B>Minecraft.</B><B><A HREF="../../pi/Minecraft.html#setBlocks(pi.Vec, pi.Vec, pi.Block)">setBlocks</A></B>(<A HREF="../../pi/Vec.html" title="class in pi">Vec</A> begin, <A HREF="../../pi/Vec.html" title="class in pi">Vec</A> end, <A HREF="../../pi/Block.html" title="class in pi">Block</A> block)</CODE> <BR> Set a cuboid of blocks</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B>Minecraft.Entities.</B><B><A HREF="../../pi/Minecraft.Entities.html#setPosition(int, pi.Vec)">setPosition</A></B>(int entityId, <A HREF="../../pi/Vec.html" title="class in pi">Vec</A> tile)</CODE> <BR> </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B>Minecraft.Player.</B><B><A HREF="../../pi/Minecraft.Player.html#setPosition(pi.Vec)">setPosition</A></B>(<A HREF="../../pi/Vec.html" title="class in pi">Vec</A> position)</CODE> <BR> </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/Vec.html" title="class in pi">Vec</A></CODE></FONT></TD> <TD><CODE><B>Vec.</B><B><A HREF="../../pi/Vec.html#sub(pi.Vec)">sub</A></B>(<A HREF="../../pi/Vec.html" title="class in pi">Vec</A> v)</CODE> <BR> Subtract</TD> </TR> </TABLE> <P> <A NAME="pi.event"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> Uses of <A HREF="../../pi/Vec.html" title="class in pi">Vec</A> in <A HREF="../../pi/event/package-summary.html">pi.event</A></FONT></TH> </TR> </TABLE> <P> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../pi/event/package-summary.html">pi.event</A> declared as <A HREF="../../pi/Vec.html" title="class in pi">Vec</A></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/Vec.html" title="class in pi">Vec</A></CODE></FONT></TD> <TD><CODE><B>BlockEvent.</B><B><A HREF="../../pi/event/BlockEvent.html#position">position</A></B></CODE> <BR> </TD> </TR> </TABLE> <P> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../pi/event/package-summary.html">pi.event</A> with parameters of type <A HREF="../../pi/Vec.html" title="class in pi">Vec</A></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../pi/event/BlockEvent.html#BlockEvent(pi.Vec)">BlockEvent</A></B>(<A HREF="../../pi/Vec.html" title="class in pi">Vec</A> position)</CODE> <BR> </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../pi/event/BlockHitEvent.html#BlockHitEvent(pi.Vec, pi.Vec.Unit, int)">BlockHitEvent</A></B>(<A HREF="../../pi/Vec.html" title="class in pi">Vec</A> position, <A HREF="../../pi/Vec.Unit.html" title="class in pi">Vec.Unit</A> surfaceDirection, int entityId)</CODE> <BR> </TD> </TR> </TABLE> <P> <A NAME="pi.tool"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> Uses of <A HREF="../../pi/Vec.html" title="class in pi">Vec</A> in <A HREF="../../pi/tool/package-summary.html">pi.tool</A></FONT></TH> </TR> </TABLE> <P> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../pi/tool/package-summary.html">pi.tool</A> with parameters of type <A HREF="../../pi/Vec.html" title="class in pi">Vec</A></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/tool/Text.html" title="class in pi.tool">Text</A></CODE></FONT></TD> <TD><CODE><B>Text.</B><B><A HREF="../../pi/tool/Text.html#at(pi.Vec)">at</A></B>(<A HREF="../../pi/Vec.html" title="class in pi">Vec</A> pos)</CODE> <BR> Set the position of the text</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../pi/tool/Turtle.html" title="class in pi.tool">Turtle</A></CODE></FONT></TD> <TD><CODE><B>Turtle.</B><B><A HREF="../../pi/tool/Turtle.html#setHome(pi.Vec)">setHome</A></B>(<A HREF="../../pi/Vec.html" title="class in pi">Vec</A> home)</CODE> <BR> Set the turtle setHome pos</TD> </TR> </TABLE> <P> <HR> <HR> </BODY> </HTML>
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