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Code Editor : greenfoot-labels
#i18n for greenfoot greenfoot.nyi=Not Yet Implemented - sorry. greenfoot.preferences=Preferences... greenfoot.copyright=Copyright... greenfoot.quit=Quit greenfoot.launchFailed=Greenfoot failed to launch. For help go to http://www.greenfoot.org/support # Greenfoot project version info project.version.none=The scenario being opened has been written using an older version of Greenfoot (before greenfoot version 0.5). This will most likely result in some errors that will have to be fixed manually. project.version.notGreenfoot=This is not a Greenfoot scenario: project.version.mismatch=Versions do not match # The next 3 items will be shown if the major digit in the version number has changed. # part3 should be updated to describe the changes that has happened. project.version.older.part1=The scenario being opened has been written using an older version of Greenfoot (API version # project version inserted here by Greenfoot project.version.older.part2=). The scenario will be updated to the current version (API version # api version inserted here by Greenfoot #Info about changes in this new version of the API that might break existing scenarios. project.version.older.part3=). The following changes to the Greenfoot API might break this scenario: # Note the versions here are API versions, not Greenfoot versions! project.version.changes.1=2.1.0 The methods 'stopSimulation', 'startSimulation' and 'setSimulationSpeed' in the Greenfoot class have been renamed to 'start', 'stop' and 'setSpeed'. project.version.changes.2=2.1.0 Actor's methods 'getWidth' and 'getHeight' have been removed. Use 'getImage().getWidth()' and 'getImage().getHeight()' instead. project.version.changes.3=2.1.0 Actor's method 'getObjectsInRange' now uses cells instead of pixels as the unit for the range. project.version.changes.4=2.1.0 Greenfoot has been made case sensitive when dealing with sound and image files. project.version.changes.5=2.1.0 World's methods 'setTiled' and 'getTiled' have been removed. project.version.changes.6=2.1.0 World's 'getBackground' now returns an image that is the size of the entire background. project.version.changes.7=2.2.0 A 'move' method and a 'turn' method have been added to the Actor class. project.version.changes.8=2.3.0 Greenfoot.getMouseInfo() now only returns null if the mouse is not in the world. project.version.changes.9=2.3.0 A 'turnTowards(int,int)' method has been added to the Actor class. project.version.changes.10=2.4.0 A 'UserInfo' class was added (renamed from 'PlayerData' in the Greenfoot 2.2.0 beta). project.version.changes.11=2.5.0 The 'isTouching' and 'removeTouching' methods were added to the Actor class. project.version.changes.12=2.6.0 The 'showText' method was added to the World class, and a new constructor added to GreenfootImage. project.version.changes.13=2.7.0 The 'ask' method was added to the Greenfoot class. project.version.changes.14=2.8.0 The 'getWorldOfType' method was added to the Actor class, and generics were added to API. project.version.changes.15=3.0.0 The greenfoot.Color and greenfoot.Font classes were introduced, to replace the java.awt classes. project.version.newer.part1=The scenario being opened has been written using a newer version of Greenfoot (API version # project version inserted here by Greenfoot project.version.newer.part2=). Opening the scenario with your current version of Greenfoot might result in some errors that will have to be fixed manually.\n\nDo you want to continue opening the scenario? project.close=Close # Actions greenfoot.about=About Greenfoot... compile.all=Compile compile.class=Compile duplicate.class=Duplicate... edit.class=Open editor edit.images=Scenario Images... new.other.class=New Class... new.sub.class=New subclass... stride.new.project=New Stride Scenario... java.new.project=New Java Scenario... open.project=Open... open.gfar.project=Open GFAR... open.recentProject=Open recent remove.class=Delete remove.selected=Delete Class convert.to.java.class=Convert to Java convert.to.java.selected=Convert class to Java inspect.class=Inspect reset.world=Reset run.once=Act run.simulation=Run project.save=Save project.saveAs=Save As... select.image=Set image... show.readme=Scenario Information pause.simulation=Pause show.apidoc=Open Documentation save.world=Save the World newProject.prompt=Enter a name for the new scenario # Remove class confirmation remove.confirm.title=Confirm deleting of class remove.confirm.text1=About to delete class remove.confirm.text2=Continue? # Convert to Java class confirmation convert.to.java.confirm.title=Confirm converting a class convert.to.java.confirm.text1=About to convert convert.to.java.confirm.text2=class from Stride to Java. convert.to.java.confirm.text3=This operation may not be reversible. Continue? # Save As project dialog project.saveAs.title=Save Scenario As # Export scenario dialog export.project=Share... export.progress.bundling=Bundling scenario... export.progress.publishing=Publishing... export.progress.writingHTML=Writing web page... export.progress.writingJar=Writing jar file... export.progress.writingGfar=Writing gfar file... export.progress.complete=Export complete. export.publish.fail=Publish failed: export.publish.unknownHost=Publish failed: Unknown host export.publish.errorResponse=Unrecognized response from the server. export.publish.errorPassword=Invalid username or password export.publish.errorTooLarge=The scenario is too large export.publish.complete=Publish complete export.publish.proxyAuth=Proxy Authentication export.publish.needProxyAuth=Proxy authentication is required. export.app.help=Create an executable jar file that can be run on its own. export.app.location=Save to: export.app.browse=Browse export.app.choose=Save executable jar file export.app.more=More information on running on other machines export.project.help=Create a standalone project gfar file. This allows the whole project to be given to other people as a single file that Greenfoot can open directly. export.project.location=Save to: export.project.browse=Browse export.project.choose=Save project gfar file export.dialog.title=Share export.dialog.export=Export export.dialog.share=Share export.dialog.update=Update export.lock.label=Lock scenario export.controls.label=Hide controls export.fullScreen.label=Full screen export.fullScreen.description=Opens scenario in full screen export.controls.description=Hides the Play/Pause and Reset buttons. export.snapshot.label=Keep existing screenshot export.lock.description=Prevents: Speed change, Act-button, and changing of actor locations while paused. export.publish.help=Publish the scenario to: export.publish.info=Information for display on export.publish.image1=Scenario icon: export.publish.image2=(scale and move it) export.publish.title=Title: export.publish.tags.additional1=Additional tags: export.publish.tags.additional2=(one tag per line) export.publish.tags.popular=Popular tags: export.publish.tags.loading=loading... export.publish.shortDescription=One-line description: export.publish.longDescription=Longer description: export.publish.update=Changes in update: export.publish.url=Your own page (URL): export.publish.login=Login export.publish.username=Username: export.publish.password=Password: export.publish.createAccount=Create account export.publish.includeSource=Publish source code export.web.help=Create a web page with an applet. export.web.exportLocation=Export location: export.web.browse=Browse export.web.choose=Choose Export Directory Name export.icontab.publish=Publish export.icontab.webpage=Webpage export.icontab.application=Application export.icontab.project=Project export.noworld.dialog.title=Error: No world class found. export.noworld.dialog.msg=No world class could be found in the scenario. To export, a subclass of World is required. export.noconstructor.dialog.title=Error: No suitable constructor export.noconstructor.dialog.msg=The world class has no default constructor. To export, a zero-argument constructor is required. publish.event.error=Error: publish.event.status=Status: world.handlerDelegate.inspect=Inspect world.handlerDelegate.remove=Delete record.method.comment1=Prepare the world for the start of the program. record.method.comment2=That is: create the initial objects and add them to the world. greenfoot.utilDelegate.newScenario=New Scenario #File choosers chooser.newFile.button=Choose chooser.scenario.title=Open Scenario chooser.scenario.button=Open #New Class dialog newclass.dialog.title=Create new class newclass.dialog.help1=A class name cannot contain spaces or punctuation newclass.dialog.help2=characters and should start with a capital letter. newclass.dialog.className=New class name: newclass.dialog.err.classExists=Class with that name already exists. newclass.dialog.err.classNameIllegal=Not a valid $LANGUAGE class name. newclass.dialog.selectionLabel=Language: newclass.dialog.class=Class newclass.dialog.interface=Interface # Image Lib Preview imagelib.paste.image=Paste Image... imagelib.title=Select class image: imagelib.newClass=New class imagelib.projectImages=Scenario images: imagelib.categories=Image Categories: imagelib.images=Library images: imagelib.browse.button=Import from file... imagelib.create.button=Create new image... imagelib.edit=Edit imagelib.edit.tooltip=Edit the selected image by opening it in the image editor. imagelib.duplicate=Duplicate imagelib.duplicate.tooltip=Duplicate the selected image. imagelib.delete=Delete imagelib.delete.tooltip=Delete the selected image. imagelib.import.button=Import from library... imagelib.create.tooltip=Create a new image with a default size and name, and open it in the image editor. imagelib.paste.tooltip=Paste an image from the system clipboard. imagelib.import.tooltip=Select an image from a library to import it to the scenario. imagelib.className=New class name: imagelib.newClass.image=New class image: imagelib.file.noPreview=No preview imagelib.choose.button=Select imagelib.write.exists.title=Confirm file replace imagelib.greenfoot.frame.title=Greenfoot Library Images imagelib.scenario.frame.title=Scenario Images imagelib.image.invalid.title=Invalid Image imagelib.rename.exists.text=Cannot rename file because a file with that name already exists. imagelib.rename.exists.title=Rename Failed imagelib.new.image.title=New Image imagelib.new.image.name=Name: imagelib.new.image.name.prompt=Enter a name for the new image imagelib.new.image.width=Width: imagelib.new.image.height=Height: imagelib.new.image.type=Type: imagelib.more=More Actions... imagelib.duplicate.image.name.suffix=Copy editor.paste.image.title=Paste Image editor.paste.image.prompt=File Name: editor.paste.image.name.prompt=Enter a name for the pasted image scenario.viewer.appletInfo=Applet generated with Greenfoot (www.greenfoot.org). Scenario name: # Simulation Control Panel controls.runonce.shortDescription=Call 'act' once for every actor. controls.runonce.longDescription=Call 'act' once for every actor. controls.run.shortDescription=Run the simulation. controls.run.longDescription=Run the simulation until stopped. controls.pause.shortDescription=Pause the simulation. controls.pause.longDescription=Pause the simulation, leaving it in the current state. controls.run.button=Run controls.pause.button=Pause controls.reset.shortDescription=Instantiate a new world. controls.reset.longDescription=Instantiate a new world. controls.speed.label=Speed: controls.speedSlider.tooltip=Adjusts the execution speed # Class browser browser.border.world=World classes browser.border.actors=Actor classes browser.border.others=Other classes # Sound Recorder soundRecorder.title=Sound Recorder soundRecorder.record=Record soundRecorder.stopRecord=Stop recording soundRecorder.trim=Trim to selection soundRecorder.play=Play soundRecorder.playSelection=Play selection soundRecorder.stopPlay=Stop playing soundRecorder.filename=Filename soundRecorder.save=Save soundRecorder.close=Close soundRecorder.close.without.saving=Close without saving # Import import.import=Import import.dialogTitle=Import Class import.action=Import Class... import.restartMessage=Greenfoot has to be restarted for this project to work properly set.player=Set Player Name playername.dialog.title=Set Player Name playername.dialog.help=Set the username used by the UserInfo class playername.dialog.playerName=Player Name prefmgr.misc.playername.title=Player Name prefmgr.misc.playerNameNote=You can change this quickly using the shortcut: # Menus menu.openRecent=Open recent menu.noRecentProjects=(no recent scenarios) menu.scenario=Scenario menu.edit=Edit menu.new=New menu.controls=Controls menu.debugger=Show Debugger menu.soundRecorder=Show Sound Recorder menu.tools.recompileAll=Recompile Scenario menu.help=Help menu.help.about=About Greenfoot... menu.help.classDoc=Greenfoot Class Documentation menu.help.javadoc=Java Library Documentation menu.help.tutorial=Greenfoot Tutorial menu.help.website=Greenfoot Web Site menu.help.moreScenarios=Get more scenarios menu.help.discuss=Greenfoot Discussion #Copyright menu.help.copyright.title=Greenfoot Copyright, Licensing and Redistribution menu.help.copyright.line0=Greenfoot \u00a9 2005-2018 Michael K\u00F6lling, Poul Henriksen. menu.help.copyright.line1=Greenfoot is available under the GNU General Public License menu.help.copyright.line2=version 2 with Classpath exception. menu.help.copyright.line3=For more information please see the files LICENSE.txt menu.help.copyright.line4=and THIRDPARTYLICENSE.txt. # Popup menu classPopup.needsCompile=Needs compiling classPopup.containsError=Contains error(s) # Project does not exist dialog noproject.dialog.title=Error opening project noproject.dialog.msg=Project does not exist: # Header for the properties file properties.heading.greenfoot=Greenfoot properties. Settings in this file override \"bluej.defs\" and \"greenfoot.defs\" # Message to display if a file cannot be created greenfoot.cannotCreateClass=The class file could not be created. Check that the project folder is writable. # General error messages greenfoot.cannotFindAPIDocumentation=The API documentation seems to be missing, or unreadable. # Message for sound related errors sound-line-unavailable=Cannot get access to the sound card. If you have a sound \ncard installed, check your system settings, and close down \nany other programs that might be using the sound card. # MainFrame central messages centrePanel.message.openScenario=\u2196 Create or Open a scenario using the Scenario menu centrePanel.message.createWorldClass=Create a new subclass of World centrePanel.message.createWorldObject=Instantiate a new World object centrePanel.message.compile1=The world class can't be compiled. centrePanel.message.compile2=One of the classes may have an error, check them to initialize the scenario \u2197 centrePanel.message.initialising=The world is being constructed... centrePanel.message.initialisingTooLong1=The constructor for the world is taking a long time. centrePanel.message.initialisingTooLong2=You may have an infinite loop. centrePanel.message.notFocused=To construct the world, click on this window. centrePanel.restartButton.label=Restart centrePanel.message.error1=The world constructor threw an exception. centrePanel.message.error2=See the Terminal window for more details. centrePanel.message.afterRestarting1=Greenfoot has been restarted because the World could not be constructed. centrePanel.message.afterRestarting2=Check the constructor of the World subclass. centrePanel.message.missingWorldConstructor1=The world could not be constructed. The world subclass may not centrePanel.message.missingWorldConstructor2=have a public constructor without parameters, or may not be public. centrePanel.message.hung=Execution is taking a long time. You may need to terminate execution using the spinning button, below right. executionDisplay.openDebugger=Open debugger executionDisplay.restart=Terminate Execution # Not a package notAProject.greenfoot.title=Not A Greenfoot Scenario notAProject.greenfoot.message=The selected folder does not contain a Greenfoot scenario: notAProject.greenfoot.subDirs=Some child folders contain Greenfoot scenarios. Did you mean: notAProject.greenfoot.subDirButton=Open Selected notAProject.greenfoot.button=Choose Again...
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