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Code Editor : blend_mode.rb
# blend_mode.rb : Implements blend modes # # Contributed by John Ford. October, 2015 # # This is free software. Please see the LICENSE and COPYING files for details. # module Prawn module Graphics # The Prawn::BlendMode module is used to change the way # two layers are blended together. # # Passing an array of blend modes is allowed. PDF viewers should # blend layers based on the first recognized blend mode. # # Valid blend modes in v1.4 of the PDF spec include :Normal, :Multiply, # :Screen, :Overlay, :Darken, :Lighten, :ColorDodge, :ColorBurn, :HardLight, # :SoftLight, :Difference, :Exclusion, :Hue, :Saturation, :Color, and # :Luminosity. # # Example: # pdf.fill_color('0000ff') # pdf.fill_rectangle([x, y+25], 50, 50) # pdf.blend_mode(:Multiply) do # pdf.fill_color('ff0000') # pdf.fill_circle([x, y], 25) # end # module BlendMode # @group Stable API def blend_mode(blend_mode = :Normal) renderer.min_version(1.4) save_graphics_state if block_given? renderer.add_content "/#{blend_mode_dictionary_name(blend_mode)} gs" if block_given? yield restore_graphics_state end end private def blend_mode_dictionary_registry @blend_mode_dictionary_registry ||= {} end def blend_mode_dictionary_name(blend_mode) key = Array(blend_mode).join('') dictionary_name = "BM#{key}" dictionary = blend_mode_dictionary_registry[dictionary_name] ||= ref!( Type: :ExtGState, BM: blend_mode ) page.ext_gstates[dictionary_name] = dictionary dictionary_name end end end end
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