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Code Editor : constants.py
"""Names for constants returned by Pygame.""" from enum import IntEnum import pygame.locals # Event type indicating the end of a music track MUSIC_END = 99 class mouse(IntEnum): LEFT = 1 MIDDLE = 2 RIGHT = 3 WHEEL_UP = 4 WHEEL_DOWN = 5 # Use a code generation approach to copy Pygame's key constants out into # a Python 3.4 IntEnum, stripping prefixes where possible srclines = ["class keys(IntEnum):"] for k, v in vars(pygame.locals).items(): if k.startswith('K_'): if k[2].isalpha(): k = k[2:] srclines.append(" %s = %d" % (k.upper(), v)) srclines.append("class keymods(IntEnum):") for k, v in vars(pygame.locals).items(): if k.startswith('KMOD_'): srclines.append(" %s = %d" % (k[5:].upper(), v)) exec('\n'.join(srclines), globals()) del srclines
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