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_camera.h
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_pygame.h
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_surface.h
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bitmask.h
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freetype.h
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mask.h
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mixer.h
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pgarrinter.h
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pgbufferproxy.h
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pgcompat.h
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pygame.h
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Code Editor : mixer.h
/* pygame - Python Game Library Copyright (C) 2000-2001 Pete Shinners This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Pete Shinners pete@shinners.org */ #include <Python.h> #include <SDL_mixer.h> #include <structmember.h> /* test mixer initializations */ #define MIXER_INIT_CHECK() \ if(!SDL_WasInit(SDL_INIT_AUDIO)) \ return RAISE(PyExc_SDLError, "mixer system not initialized") #define PYGAMEAPI_MIXER_FIRSTSLOT 0 #define PYGAMEAPI_MIXER_NUMSLOTS 7 typedef struct { PyObject_HEAD Mix_Chunk *chunk; Uint8 *mem; PyObject *weakreflist; } PySoundObject; typedef struct { PyObject_HEAD int chan; } PyChannelObject; #define PySound_AsChunk(x) (((PySoundObject*)x)->chunk) #define PyChannel_AsInt(x) (((PyChannelObject*)x)->chan) #ifndef PYGAMEAPI_MIXER_INTERNAL #define PySound_Check(x) ((x)->ob_type == (PyTypeObject*)PyMIXER_C_API[0]) #define PySound_Type (*(PyTypeObject*)PyMIXER_C_API[0]) #define PySound_New (*(PyObject*(*)(Mix_Chunk*))PyMIXER_C_API[1]) #define PySound_Play (*(PyObject*(*)(PyObject*, PyObject*))PyMIXER_C_API[2]) #define PyChannel_Check(x) ((x)->ob_type == (PyTypeObject*)PyMIXER_C_API[3]) #define PyChannel_Type (*(PyTypeObject*)PyMIXER_C_API[3]) #define PyChannel_New (*(PyObject*(*)(int))PyMIXER_C_API[4]) #define PyMixer_AutoInit (*(PyObject*(*)(PyObject*, PyObject*))PyMIXER_C_API[5]) #define PyMixer_AutoQuit (*(void(*)(void))PyMIXER_C_API[6]) #define import_pygame_mixer() \ _IMPORT_PYGAME_MODULE(mixer, MIXER, PyMIXER_C_API) static void* PyMIXER_C_API[PYGAMEAPI_MIXER_NUMSLOTS] = {NULL}; #endif
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