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Code Editor : minecraft.py
from .connection import Connection from .vec3 import Vec3 from .event import BlockEvent from .block import Block import math from .util import flatten """ Minecraft PI low level api v0.1_1 Note: many methods have the parameter *arg. This solution makes it simple to allow different types, and variable number of arguments. The actual magic is a mix of flatten_parameters() and __iter__. Example: A Cube class could implement __iter__ to work in Minecraft.setBlocks(c, id). (Because of this, it's possible to "erase" arguments. CmdPlayer removes entityId, by injecting [] that flattens to nothing) @author: Aron Nieminen, Mojang AB""" def intFloor(*args): return [int(math.floor(x)) for x in flatten(args)] class CmdPositioner: """Methods for setting and getting positions""" def __init__(self, connection, packagePrefix): self.conn = connection self.pkg = packagePrefix def getPos(self, id): """Get entity position (entityId:int) => Vec3""" s = self.conn.sendReceive(self.pkg + ".getPos", id) return Vec3(*list(map(float, s.split(",")))) def setPos(self, id, *args): """Set entity position (entityId:int, x,y,z)""" self.conn.send(self.pkg + ".setPos", id, args) def getTilePos(self, id): """Get entity tile position (entityId:int) => Vec3""" s = self.conn.sendReceive(self.pkg + ".getTile", id) return Vec3(*list(map(int, s.split(",")))) def setTilePos(self, id, *args): """Set entity tile position (entityId:int) => Vec3""" self.conn.send(self.pkg + ".setTile", id, intFloor(*args)) def setting(self, setting, status): """Set a player setting (setting, status). keys: autojump""" self.conn.send(self.pkg + ".setting", setting, 1 if bool(status) else 0) class CmdEntity(CmdPositioner): """Methods for entities""" def __init__(self, connection): CmdPositioner.__init__(self, connection, "entity") class CmdPlayer(CmdPositioner): """Methods for the host (Raspberry Pi) player""" def __init__(self, connection): CmdPositioner.__init__(self, connection, "player") self.conn = connection def getPos(self): return CmdPositioner.getPos(self, []) def setPos(self, *args): return CmdPositioner.setPos(self, [], args) def getTilePos(self): return CmdPositioner.getTilePos(self, []) def setTilePos(self, *args): return CmdPositioner.setTilePos(self, [], args) class CmdCamera: def __init__(self, connection): self.conn = connection def setNormal(self, *args): """Set camera mode to normal Minecraft view ([entityId])""" self.conn.send("camera.mode.setNormal", args) def setFixed(self): """Set camera mode to fixed view""" self.conn.send("camera.mode.setFixed") def setFollow(self, *args): """Set camera mode to follow an entity ([entityId])""" self.conn.send("camera.mode.setFollow", args) def setPos(self, *args): """Set camera entity position (x,y,z)""" self.conn.send("camera.setPos", args) class CmdEvents: """Events""" def __init__(self, connection): self.conn = connection def clearAll(self): """Clear all old events""" self.conn.send("events.clear") def pollBlockHits(self): """Only triggered by sword => [BlockEvent]""" s = self.conn.sendReceive("events.block.hits") events = [e for e in s.split("|") if e] return [BlockEvent.Hit(*list(map(int, e.split(",")))) for e in events] class Minecraft: """The main class to interact with a running instance of Minecraft Pi.""" def __init__(self, connection): self.conn = connection self.camera = CmdCamera(connection) self.entity = CmdEntity(connection) self.player = CmdPlayer(connection) self.events = CmdEvents(connection) def getBlock(self, *args): """Get block (x,y,z) => id:int""" return int(self.conn.sendReceive("world.getBlock", intFloor(args))) def getBlockWithData(self, *args): """Get block with data (x,y,z) => Block""" ans = self.conn.sendReceive("world.getBlockWithData", intFloor(args)) return Block(*list(map(int, ans.split(",")))) """ @TODO """ def getBlocks(self, *args): """Get a cuboid of blocks (x0,y0,z0,x1,y1,z1) => [id:int]""" return int(self.conn.sendReceive("world.getBlocks", intFloor(args))) def setBlock(self, *args): """Set block (x,y,z,id,[data])""" self.conn.send("world.setBlock", intFloor(args)) def setBlocks(self, *args): """Set a cuboid of blocks (x0,y0,z0,x1,y1,z1,id,[data])""" self.conn.send("world.setBlocks", intFloor(args)) def getHeight(self, *args): """Get the height of the world (x,z) => int""" return int(self.conn.sendReceive("world.getHeight", intFloor(args))) def getPlayerEntityIds(self): """Get the entity ids of the connected players => [id:int]""" ids = self.conn.sendReceive("world.getPlayerIds") return list(map(int, ids.split("|"))) def saveCheckpoint(self): """Save a checkpoint that can be used for restoring the world""" self.conn.send("world.checkpoint.save") def restoreCheckpoint(self): """Restore the world state to the checkpoint""" self.conn.send("world.checkpoint.restore") def postToChat(self, msg): """Post a message to the game chat""" self.conn.send("chat.post", msg) def setting(self, setting, status): """Set a world setting (setting, status). keys: world_immutable, nametags_visible""" self.conn.send("world.setting", setting, 1 if bool(status) else 0) @staticmethod def create(address = "localhost", port = 4711): return Minecraft(Connection(address, port)) if __name__ == "__main__": mc = Minecraft.create() mc.postToChat("Hello, Minecraft!")
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