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Code Editor : Turtle.java
package pi.tool; import pi.*; import static pi.Vec.xyz; /** * A turtle that can be used for shouldPlaceBlock * * @author Daniel Frisk, twitter:danfrisk */ public class Turtle { Minecraft minecraft; // Vec home = Vec.ZERO; Vec pos = Vec.ZERO, dir = Vec.Unit.X; Block block = Block.WOOD_PLANKS; boolean shouldPlaceBlock = false; public Turtle(Minecraft mc) { this.minecraft = mc; } /** * Set the turtle setHome pos */ public Turtle setHome(Vec home) { this.home = home; return this; } /** * Move the turtle to setHome with default orientation */ public Turtle home() { this.pos = Vec.ZERO; this.dir = Vec.Unit.X; return this; } /** * Start shouldPlaceBlock */ public Turtle on() { this.shouldPlaceBlock = true; placeBlock(); return this; } /** * Stop shouldPlaceBlock */ public Turtle off() { this.shouldPlaceBlock = false; return this; } public Turtle block(Block block) { this.block = block; return this; } void placeBlock() { if (shouldPlaceBlock) { minecraft.setBlock(home.add(pos), block); } } /** * Jump without placing blocks */ public Turtle jump(int dx, int dy, int dz) { pos = pos.add(dx, dy, dz); return this; } /** * Turn 90 degrees CCW */ public Turtle left() { this.dir = xyz(dir.z, 0, -dir.x); return this; } /** * Turn 90 degrees CW */ public Turtle right() { this.dir = xyz(-dir.z, 0, dir.x); return this; } /** * Turn 180 degrees */ public Turtle around() { this.dir = xyz(-dir.x, 0, -dir.z); return this; } public Turtle forward(int steps) { return move(steps, dir); } public Turtle back(int steps) { return move(steps, dir.neg()); } public Turtle up(int steps) { return move(steps, Vec.Unit.Y); } public Turtle down(int steps) { return move(steps, Vec.Unit.Y.neg()); } Turtle move(int steps, Vec d) { while (steps-- > 0) { this.pos = pos.add(d); placeBlock(); } return this; } }
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