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Code Editor : Minecraft.java
package pi; import java.util.Arrays; import java.util.List; import pi.event.BlockHitEvent; import pi.tool.Tools; /** * The main class to interact with a running instance of Minecraft Pi. * * <br/><br/>Example: * <code>Minecraft.connect().setBlock(0, 2, 0, Block.GOLD_ORE)</code> * * @author Daniel Frisk, twitter:danfrisk */ public class Minecraft { Connection connection; static final int DEFAULT_PORT = 4711; // public final Camera camera = new Camera(); public final Player player = new Player(); public final Entities entities = new Entities(); public final Events events = new Events(); public final Tools tools = new Tools(this); Minecraft(Connection connection) { this.connection = connection; } /** * Connect to a local mcpi game */ public static Minecraft connect() { return connect("127.0.0.1"); } /** * Connect to a remote mcpi game */ public static Minecraft connect(String host) { return connect(host, DEFAULT_PORT); } /** * Connect to mcpi on a specific host/port */ static Minecraft connect(String host, int port) { return new Minecraft(new Connection(host, port)); } /** * Connect with string args * * @param args an array with optional host, port */ public static Minecraft connect(String[] args) { System.err.println(Arrays.asList(args)); String host = args.length >= 1 ? args[0] : "127.0.0.1"; int port = args.length >= 2 ? Integer.parseInt(args[1]) : Minecraft.DEFAULT_PORT; return Minecraft.connect(host, port); } /** * Get a block */ public Block getBlock(Vec position) { send("world.getBlock", position); return Block.decode(receive()); } /** * Get a block */ public Block getBlockWithData(Vec position) { send("world.getBlock", position); return Block.decodeWithData(receive()); } /** * Set a block */ public void setBlock(int x, int y, int z, Block block) { setBlock(Vec.xyz(x, y, z), block); } /** * Set a block */ public void setBlock(Vec position, Block block) { send("world.setBlock", position, block); } /** * Set a cuboid of blocks */ public void setBlocks(int x1, int y1, int z1, int x2, int y2, int z2, Block block) { setBlocks(Vec.xyz(x1, y1, z1), Vec.xyz(x2, y2, z2), block); } /** * Set a cuboid of blocks */ public void setBlocks(Vec begin, Vec end, Block block) { send("world.setBlocks", begin, end, block); } /** * Get the height of the world (last Y that isn't solid from top-down) */ public int getHeight(int x, int z) { send("world.getHeight", x, z); return Integer.parseInt(receive()); } /** * Get the entity ids of the connected players */ public int[] getPlayerEntityIds() { send("world.getPlayerIds"); String[] strIds = receive().split("|"); int[] ids = new int[strIds.length]; for (int i = 0; i < ids.length; i++) { ids[i] = Integer.parseInt(strIds[i]); } return ids; } /** * Keys: "world_immutable", "nametags_visible" */ public void setting(String key, boolean value) { send("world.setting", key, value == false ? 0 : 1); } /** * Save a checkpoint that can be used for restoring the world */ public void saveCheckpoint() { send("world.checkpoint.save"); } /** * Restore the world state to the checkpoint */ public void restoreCheckpoint() { send("world.checkpoint.restore"); } /** * Post a message to the game chat */ public void postToChat(String message) { send("chat.post", message); } /** * If auto is false, commands are kept in a buffer until they are flushed * with flush() or the buffer fills up.<br/> Default is to automatically * flush each command separately. */ public void autoFlush(boolean auto) { connection.autoFlush(auto); } /** * Flush commands that are buffered, not needed, unless autoFlush(false). */ public void flush() { connection.flush(); } /** * Methods for the player in the connected game */ public class Player { public Vec getPosition() { send("player.getTile"); return Vec.decode(receive()); } public void setPosition(Vec position) { send("player.setTile", position); } public VecFloat getExactPosition() { send("player.getPos"); return VecFloat.decode(receive()); } public void setExactPosition(VecFloat position) { send("player.setPos", position); } /** * Keys: autojump, Values: true/false<br/> For example to disable * automatic jumping: * <code>mc.player.setting("autojump", false);</code> */ public void setting(String key, boolean value) { send("player.setting", key, value == false ? 0 : 1); } } /** * Methods for entities */ public class Entities { public Vec getPosition(int entityId) { send("entity.getTile", entityId); return Vec.decode(receive()); } public void setPosition(int entityId, Vec tile) { send("entity.setTile", entityId, tile); } public VecFloat getExactPosition(int entityId) { send("entity.getPos", entityId); return VecFloat.decode(receive()); } public void setExactPosition(VecFloat pos) { send("entity.setPos"); } } /** * Control the camera in the game we're connected to */ public class Camera { public void setNormal() { send("camera.mode.setNormal"); } public void setNormal(int mobEntityId) { send("camera.mode.setNormal", mobEntityId); } public void setThirdPerson() { send("camera.mode.setFollow"); } public void setThirdPerson(int entityId) { send("camera.mode.setFollow", entityId); } public void setFixed() { send("camera.mode.setFixed"); } public void setPosition(VecFloat position) { send("camera.setPos", position); } } /** * Events */ public class Events { /** * Clear all old events */ public void clearAll() { send("events.clear"); } /** * Only triggered by sword */ public List<BlockHitEvent> pollBlockHits() { send("events.block.hits"); return EventFactory.createBlockHitEvents(receive()); } } void send(Object... parts) { connection.send(parts); } String receive() { if (!connection.autoFlush) { throw new IllegalStateException("Methods that return data aren't supported with autoflush off!"); } return connection.receive(); } @Override protected void finalize() throws Throwable { super.finalize(); connection.close(); } }
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