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Code Editor : Minecraft.html
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!--NewPage--> <HTML> <HEAD> <META http-equiv="Content-Type" content="text/html; charset=UTF-8"> <TITLE> Minecraft (Minecraft Pi Edition, Java API) </TITLE> <META NAME="date" CONTENT="2019-05-07"> <LINK REL ="stylesheet" TYPE="text/css" HREF="../stylesheet.css" TITLE="Style"> <SCRIPT type="text/javascript"> function windowTitle() { if (location.href.indexOf('is-external=true') == -1) { parent.document.title="Minecraft (Minecraft Pi Edition, Java API)"; } } </SCRIPT> <NOSCRIPT> </NOSCRIPT> </HEAD> <BODY BGCOLOR="white" onload="windowTitle();"> <HR> <HR> <!-- ======== START OF CLASS DATA ======== --> <H2> <FONT SIZE="-1"> pi</FONT> <BR> Class Minecraft</H2> <PRE> Object <IMG SRC="../resources/inherit.gif" ALT="extended by "><B>pi.Minecraft</B> </PRE> <HR> <DL> <DT><PRE>public class <B>Minecraft</B><DT>extends Object</DL> </PRE> <P> The main class to interact with a running instance of Minecraft Pi. <br/><br/>Example: <code>Minecraft.connect().setBlock(0, 2, 0, Block.GOLD_ORE)</code> <P> <P> <HR> <P> <!-- ======== NESTED CLASS SUMMARY ======== --> <A NAME="nested_class_summary"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> <B>Nested Class Summary</B></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> class</CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.Camera.html" title="class in pi">Minecraft.Camera</A></B></CODE> <BR> Control the camera in the game we're connected to</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> class</CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.Entities.html" title="class in pi">Minecraft.Entities</A></B></CODE> <BR> Methods for entities</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> class</CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.Events.html" title="class in pi">Minecraft.Events</A></B></CODE> <BR> Events</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> class</CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.Player.html" title="class in pi">Minecraft.Player</A></B></CODE> <BR> Methods for the player in the connected game</TD> </TR> </TABLE> <!-- =========== FIELD SUMMARY =========== --> <A NAME="field_summary"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> <B>Field Summary</B></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../pi/Minecraft.Camera.html" title="class in pi">Minecraft.Camera</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#camera">camera</A></B></CODE> <BR> </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../pi/Minecraft.Entities.html" title="class in pi">Minecraft.Entities</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#entities">entities</A></B></CODE> <BR> </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../pi/Minecraft.Events.html" title="class in pi">Minecraft.Events</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#events">events</A></B></CODE> <BR> </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../pi/Minecraft.Player.html" title="class in pi">Minecraft.Player</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#player">player</A></B></CODE> <BR> </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../pi/tool/Tools.html" title="class in pi.tool">Tools</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#tools">tools</A></B></CODE> <BR> </TD> </TR> </TABLE> <!-- ========== METHOD SUMMARY =========== --> <A NAME="method_summary"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> <B>Method Summary</B></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#autoFlush(boolean)">autoFlush</A></B>(boolean auto)</CODE> <BR> If auto is false, commands are kept in a buffer until they are flushed with flush() or the buffer fills up.<br/> Default is to automatically flush each command separately.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE>static <A HREF="../pi/Minecraft.html" title="class in pi">Minecraft</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#connect()">connect</A></B>()</CODE> <BR> Connect to a local mcpi game</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE>static <A HREF="../pi/Minecraft.html" title="class in pi">Minecraft</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#connect(java.lang.String)">connect</A></B>(String host)</CODE> <BR> Connect to a remote mcpi game</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE>static <A HREF="../pi/Minecraft.html" title="class in pi">Minecraft</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#connect(java.lang.String[])">connect</A></B>(String[] args)</CODE> <BR> Connect with string args</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE>protected void</CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#finalize()">finalize</A></B>()</CODE> <BR> </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#flush()">flush</A></B>()</CODE> <BR> Flush commands that are buffered, not needed, unless autoFlush(false).</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../pi/Block.html" title="class in pi">Block</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#getBlock(pi.Vec)">getBlock</A></B>(<A HREF="../pi/Vec.html" title="class in pi">Vec</A> position)</CODE> <BR> Get a block</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../pi/Block.html" title="class in pi">Block</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#getBlockWithData(pi.Vec)">getBlockWithData</A></B>(<A HREF="../pi/Vec.html" title="class in pi">Vec</A> position)</CODE> <BR> Get a block</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> int</CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#getHeight(int, int)">getHeight</A></B>(int x, int z)</CODE> <BR> Get the height of the world (last Y that isn't solid from top-down)</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> int[]</CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#getPlayerEntityIds()">getPlayerEntityIds</A></B>()</CODE> <BR> Get the entity ids of the connected players</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#postToChat(java.lang.String)">postToChat</A></B>(String message)</CODE> <BR> Post a message to the game chat</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#restoreCheckpoint()">restoreCheckpoint</A></B>()</CODE> <BR> Restore the world state to the checkpoint</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#saveCheckpoint()">saveCheckpoint</A></B>()</CODE> <BR> Save a checkpoint that can be used for restoring the world</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#setBlock(int, int, int, pi.Block)">setBlock</A></B>(int x, int y, int z, <A HREF="../pi/Block.html" title="class in pi">Block</A> block)</CODE> <BR> Set a block</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#setBlock(pi.Vec, pi.Block)">setBlock</A></B>(<A HREF="../pi/Vec.html" title="class in pi">Vec</A> position, <A HREF="../pi/Block.html" title="class in pi">Block</A> block)</CODE> <BR> Set a block</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#setBlocks(int, int, int, int, int, int, pi.Block)">setBlocks</A></B>(int x1, int y1, int z1, int x2, int y2, int z2, <A HREF="../pi/Block.html" title="class in pi">Block</A> block)</CODE> <BR> Set a cuboid of blocks</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#setBlocks(pi.Vec, pi.Vec, pi.Block)">setBlocks</A></B>(<A HREF="../pi/Vec.html" title="class in pi">Vec</A> begin, <A HREF="../pi/Vec.html" title="class in pi">Vec</A> end, <A HREF="../pi/Block.html" title="class in pi">Block</A> block)</CODE> <BR> Set a cuboid of blocks</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../pi/Minecraft.html#setting(java.lang.String, boolean)">setting</A></B>(String key, boolean value)</CODE> <BR> Keys: "world_immutable", "nametags_visible"</TD> </TR> </TABLE> <A NAME="methods_inherited_from_class_Object"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Methods inherited from class Object</B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE>clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD> </TR> </TABLE> <P> <!-- ============ FIELD DETAIL =========== --> <A NAME="field_detail"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> <B>Field Detail</B></FONT></TH> </TR> </TABLE> <A NAME="camera"><!-- --></A><H3> camera</H3> <PRE> public final <A HREF="../pi/Minecraft.Camera.html" title="class in pi">Minecraft.Camera</A> <B>camera</B></PRE> <DL> <DL> </DL> </DL> <HR> <A NAME="player"><!-- --></A><H3> player</H3> <PRE> public final <A HREF="../pi/Minecraft.Player.html" title="class in pi">Minecraft.Player</A> <B>player</B></PRE> <DL> <DL> </DL> </DL> <HR> <A NAME="entities"><!-- --></A><H3> entities</H3> <PRE> public final <A HREF="../pi/Minecraft.Entities.html" title="class in pi">Minecraft.Entities</A> <B>entities</B></PRE> <DL> <DL> </DL> </DL> <HR> <A NAME="events"><!-- --></A><H3> events</H3> <PRE> public final <A HREF="../pi/Minecraft.Events.html" title="class in pi">Minecraft.Events</A> <B>events</B></PRE> <DL> <DL> </DL> </DL> <HR> <A NAME="tools"><!-- --></A><H3> tools</H3> <PRE> public final <A HREF="../pi/tool/Tools.html" title="class in pi.tool">Tools</A> <B>tools</B></PRE> <DL> <DL> </DL> </DL> <!-- ============ METHOD DETAIL ========== --> <A NAME="method_detail"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> <B>Method Detail</B></FONT></TH> </TR> </TABLE> <A NAME="connect()"><!-- --></A><H3> connect</H3> <PRE> public static <A HREF="../pi/Minecraft.html" title="class in pi">Minecraft</A> <B>connect</B>()</PRE> <DL> <DD>Connect to a local mcpi game <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="connect(java.lang.String)"><!-- --></A><H3> connect</H3> <PRE> public static <A HREF="../pi/Minecraft.html" title="class in pi">Minecraft</A> <B>connect</B>(String host)</PRE> <DL> <DD>Connect to a remote mcpi game <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="connect(java.lang.String[])"><!-- --></A><H3> connect</H3> <PRE> public static <A HREF="../pi/Minecraft.html" title="class in pi">Minecraft</A> <B>connect</B>(String[] args)</PRE> <DL> <DD>Connect with string args <P> <DD><DL> <DT><B>Parameters:</B><DD><CODE>args</CODE> - an array with optional host, port</DL> </DD> </DL> <HR> <A NAME="getBlock(pi.Vec)"><!-- --></A><H3> getBlock</H3> <PRE> public <A HREF="../pi/Block.html" title="class in pi">Block</A> <B>getBlock</B>(<A HREF="../pi/Vec.html" title="class in pi">Vec</A> position)</PRE> <DL> <DD>Get a block <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="getBlockWithData(pi.Vec)"><!-- --></A><H3> getBlockWithData</H3> <PRE> public <A HREF="../pi/Block.html" title="class in pi">Block</A> <B>getBlockWithData</B>(<A HREF="../pi/Vec.html" title="class in pi">Vec</A> position)</PRE> <DL> <DD>Get a block <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="setBlock(int, int, int, pi.Block)"><!-- --></A><H3> setBlock</H3> <PRE> public void <B>setBlock</B>(int x, int y, int z, <A HREF="../pi/Block.html" title="class in pi">Block</A> block)</PRE> <DL> <DD>Set a block <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="setBlock(pi.Vec, pi.Block)"><!-- --></A><H3> setBlock</H3> <PRE> public void <B>setBlock</B>(<A HREF="../pi/Vec.html" title="class in pi">Vec</A> position, <A HREF="../pi/Block.html" title="class in pi">Block</A> block)</PRE> <DL> <DD>Set a block <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="setBlocks(int, int, int, int, int, int, pi.Block)"><!-- --></A><H3> setBlocks</H3> <PRE> public void <B>setBlocks</B>(int x1, int y1, int z1, int x2, int y2, int z2, <A HREF="../pi/Block.html" title="class in pi">Block</A> block)</PRE> <DL> <DD>Set a cuboid of blocks <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="setBlocks(pi.Vec, pi.Vec, pi.Block)"><!-- --></A><H3> setBlocks</H3> <PRE> public void <B>setBlocks</B>(<A HREF="../pi/Vec.html" title="class in pi">Vec</A> begin, <A HREF="../pi/Vec.html" title="class in pi">Vec</A> end, <A HREF="../pi/Block.html" title="class in pi">Block</A> block)</PRE> <DL> <DD>Set a cuboid of blocks <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="getHeight(int, int)"><!-- --></A><H3> getHeight</H3> <PRE> public int <B>getHeight</B>(int x, int z)</PRE> <DL> <DD>Get the height of the world (last Y that isn't solid from top-down) <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="getPlayerEntityIds()"><!-- --></A><H3> getPlayerEntityIds</H3> <PRE> public int[] <B>getPlayerEntityIds</B>()</PRE> <DL> <DD>Get the entity ids of the connected players <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="setting(java.lang.String, boolean)"><!-- --></A><H3> setting</H3> <PRE> public void <B>setting</B>(String key, boolean value)</PRE> <DL> <DD>Keys: "world_immutable", "nametags_visible" <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="saveCheckpoint()"><!-- --></A><H3> saveCheckpoint</H3> <PRE> public void <B>saveCheckpoint</B>()</PRE> <DL> <DD>Save a checkpoint that can be used for restoring the world <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="restoreCheckpoint()"><!-- --></A><H3> restoreCheckpoint</H3> <PRE> public void <B>restoreCheckpoint</B>()</PRE> <DL> <DD>Restore the world state to the checkpoint <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="postToChat(java.lang.String)"><!-- --></A><H3> postToChat</H3> <PRE> public void <B>postToChat</B>(String message)</PRE> <DL> <DD>Post a message to the game chat <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="autoFlush(boolean)"><!-- --></A><H3> autoFlush</H3> <PRE> public void <B>autoFlush</B>(boolean auto)</PRE> <DL> <DD>If auto is false, commands are kept in a buffer until they are flushed with flush() or the buffer fills up.<br/> Default is to automatically flush each command separately. <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="flush()"><!-- --></A><H3> flush</H3> <PRE> public void <B>flush</B>()</PRE> <DL> <DD>Flush commands that are buffered, not needed, unless autoFlush(false). <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="finalize()"><!-- --></A><H3> finalize</H3> <PRE> protected void <B>finalize</B>() throws Throwable</PRE> <DL> <DD><DL> <DT><B>Overrides:</B><DD><CODE>finalize</CODE> in class <CODE>Object</CODE></DL> </DD> <DD><DL> <DT><B>Throws:</B> <DD><CODE>Throwable</CODE></DL> </DD> </DL> <!-- ========= END OF CLASS DATA ========= --> <HR> <HR> </BODY> </HTML>
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